This is better in that there is far less boilerplate, but it doesn't solve everything. Async iteration was retrofitted onto an API that wasn't designed for it, and it shows. Features like BYOB (bring your own buffer) reads aren't accessible through iteration. The underlying complexity of readers, locks, and controllers are still there, just hidden. When something does go wrong, or when additional features of the API are needed, developers find themselves back in the weeds of the original API, trying to understand why their stream is "locked" or why releaseLock() didn't do what they expected or hunting down bottlenecks in code they don't control.
This changed everything. The team returned to the sofa customer list and narrowed that down to just those clients who lived within a 100-mile radius of Harp's brick factory in the US' south-west.
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There was also a period when the project moved to The Elder Scrolls IV: Oblivion’s construction set. “Maybe even a majority of the project jumped onto the [Oblivion] engine to start building out Hammerfell,” said Sultan of Rum. “So for a long time—four years—the sort of focus point of Tamriel Rebuilt was on Oblivion and on the province of Hammerfell, not on the Morrowind part, which of course was the successful one.”
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