传R星故意散播《GTA6》假消息抓泄密者

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}BfServerless::ProcessHttpRequestFunc FBfServerlessModule::DllProcessHttpRequest = nullptr;LoadFunction(DllProcessHttpRequest, TEXT("ProcessHttpRequest"));Unreal has no additional information about the loaded functions, only a raw function pointer. As such, it is critical that the corresponding C# and C++ structs are exactly aligned. If they are not perfectly byte-for-byte compatible, we will have problems.

Shortcuts: For common scenarios, we pre-calculate the travel time/distance (the "shortcut") between border points within the same cluster and also to border points of immediately adjacent clusters.

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